https://ejournal.mediaantartika.id/index.php/eja/issue/feedEnglish Journal Antartika2026-07-30T12:55:22+00:00Dwi Puji Hastutijournal.eja@gmail.comOpen Journal Systems<p><strong><span data-preserver-spaces="true">English Journal Antartika</span></strong><span data-preserver-spaces="true"> is a scientific journal research in Linguistics, Literature, Teaching, and Interdisciplinary Language Learning focusing on All Language, published by Media Antartika the articles have never been published online or in print. The publication is scheduled twice a year, in June and December. The editors welcome submissions of manuscripts that relate to the field. Each article will be checked for plagiarism by Turnitin, with the minimum level of similarity possible.</span></p>https://ejournal.mediaantartika.id/index.php/eja/article/view/1472Flashcard Race Game Enhances EFL Students' Reading Comprehension2026-07-30T08:25:00+00:00Dian Rakhmawatidianr@umpri.ac.idFatma Yuniartifatmayuniarti5@umpri.ac.id<p>Reading comprehension is one of the essential language skills that EFL learners must master because it significantly influences their academic achievement and language proficiency. Nevertheless, many students still encounter difficulties in identifying the main ideas, locating detailed information, making inferences, and understanding unfamiliar vocabulary while reading English texts. These problems are often associated with teacher-centered instructional practices that provide limited opportunities for active student engagement. This study aimed to investigate the effectiveness of the Flashcard Race Game in improving EFL students' reading comprehension. The research employed a quantitative approach using a quasi-experimental design involving two eleventh-grade classes. Data were collected through pre-tests and post-tests and analyzed using an independent samples t-test. The findings revealed that students taught through the Flashcard Race Game significantly outperformed those receiving conventional instruction. Moreover, the strategy enhanced students' motivation, classroom participation, collaborative learning, and confidence during reading activities. The study concludes that the Flashcard Race Game is an effective instructional strategy for improving EFL students' reading comprehension and creating a more interactive learning environment.</p>2026-06-30T00:00:00+00:00Copyright (c) 2026 Dian Rakhmawati, Fatma Yuniartihttps://ejournal.mediaantartika.id/index.php/eja/article/view/1453Exploring EFL Learners’ Pragmatic Competence in Asking for and Giving Permission2026-07-30T09:39:45+00:00Shella Aulia Putrishellaauliaputri070@gmail.comMusiman Musimanmusiman@uml.ac.id<p><em>This study aims to examine EFL learners’ pragmatic competence in using expressions of asking and giving permission. The research was carried out at MTs Muhammadiyah Sukarame, Bandar Lampung, involving 32 eighth-grade students. A descriptive qualitative approach was applied to describe students’ speaking performance during classroom activities. The data were obtained through classroom observation, particularly during speaking practices. The findings indicate that students still encounter several difficulties in using appropriate expressions. Most of them have limited vocabulary, low confidence, and difficulties in applying correct grammatical structures. Consequently, their utterances are often incomplete and poorly organized. Furthermore, many students feel hesitant and afraid of making mistakes when expressing their ideas. These results show that students’ pragmatic competence in asking and giving permission remains relatively low. It also highlights the importance of providing more interactive and communicative learning activities to support the development of students’ speaking skills.</em></p>2026-06-30T00:00:00+00:00Copyright (c) 2026 Shella Aulia Putri, Musiman Musiman